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Wednesday, September 26, 2018

Super Digger

In my STEAM class, Design and Engineering we just finished the first unit called “Stronger” where we focused on the idea of tools by learning and analyzing strategies from history, present, and the future. We studied the three main simple machines; lever, wedge, and inclined plane. Lastly, we studied volume, surface area, work, force, and vectors. We found the connections between all of these concepts, and we found how they can apply to a design process. We then experienced and brought these concepts to life. To do so, the class traveled to Home Depot. At Home Depot we had the opportunity to test out different gardening tools to get a sense of what goes on when picking/designing a tool. As we dove deeper into learning about our tool we started to think for our targeted audience and taking into account the accessibility, the “easy to use”, safety, comfort, reliability, and appeal. By doing so we start to enhance our tool for the better for all people not just the “average person” by looking at the problems elderly people might be facing on the day to day basis with these so called built for everyone/easy to use inventions. The reasoning behind this is to simultaneously create empathy in a way that you put yourself in someone else’s shoes to understand the needs the tool should fulfill for the benefit of all people.

In order to apply empathy and to design an effective tool, research needs to happen. We researched tools and the elderly, in regards to gardening. Our research was done through online resources, interviews, and field work. We even had the opportunity to go to Home Depot where we were able to experience the tools we would be redesigning. This experience was very effective because we also spoke to experts that helped us along the way of getting to know our tool. We then researched the setbacks that the elderly may suffer through because of aging, and how this can affect their ability to garden. There were many online resources that gave advice and tips to the elderly on how to make gardening easier that also aided our new design ideas. Knowing this information and using the tools ourselves was a solid foundation to redesigning an effective tool for the elderly. This gave me a sense of how to approach a new design by going on a process of elimination strategy to create the design to the best of my ability.

The purpose of this assignment is to create an effective gardening tool for senior citizens. We started researching the targeted audience gardening tools tend to be made for. Interestingly enough the majority of gardeners are senior citizens, yet a majority of the gardening tools being sold are not built for the, being that tools are designed for the young and strong. This is unfortunate for senior citizens because with aging comes setbacks when it comes to the things one is able to do. That is why it is a must to apply empathy when redesigning a tool. Empathy is putting yourself in another person’s shoes to understand and share their feelings or experiences. This will ensure that the tool is close to perfect for them.

My partner and I decided we wanted to redesign the pole hole digger that was displayed at Home Depot. One of the changes we made was the “digger” itself by creating a screw like feature with the idea of the corkscrew. The screw is a simple machine that converts rotational motion into linear motion allowing you to use less physical force.


I found this action project to be a great opportunity to work with a new student and share good ideas all around. I found the process pace perfect, I didn't feel overwhelmed in this term because of the accessible sources we had. Overall I learned a lot about the technical and creative process of design and how the audience plays a big part on creating the purpose of the product.

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